BUGS & SECRETS №1
Most of bugs and secrets in game. Bugs with smoke grenade, perpetual motion machine, break the doors on Nuke, funs with bomb, matrix jump and other.
Part 1. Bugs in series: #1-15
There are different bugs and tricks of game found and shown. It numbered in reviews and you can easily find additional information in section "BUGS GRID" here.
Full descriptions and executions of found bugs or tricks are in
this section
Most of bugs and secrets in game. Bugs with smoke grenade, perpetual motion machine, break the doors on Nuke, funs with bomb, matrix jump and other.
Part 1. Bugs in series: #1-15
This video contains all basic jump tricks working on all servers (10aa+). Jump bug, edge bug, fast run tricks, bunny hop, basic types of jumps - differences and features.
Part 2: #16-37
Detailed analysis of complicated bugs and jump tricks. Video contains by-keys all process of preparation and execution any jump, difficult sprint or bug. Also here are tricks for servers with increased air acceleration (100aa)
Here are 20 bugs and secrets in CS 1.6 more. Including several bugs which can lead you to ban. How to see through smoke or even wall, malicious texture bugs, fun with Nuke doors.
Useful Ruses, tricks and tips. This video tells about details of game which makes your game better.
All details of damage dependences and how to get delusional figures.
CS GO, Source, 1.6 Console. This video shows all details and abilities about using of console in Valve's games. Base information, forbidden signs, binds, aliases, introduction to building of scripts, configs, key's designations.
Weapon details which ordinary players and even game developers does not know or think about
more than 20 differences in wallbangs, textures, bugs and geometry which you probably don't know.
Weapon details which ordinary players and even game developers does not know or think about, continuation
Best frags cuts on different servers from such weapons as: M4, AK, AWP, G3, also pistols
Frag clips from mixes on Fastcup or Fragarena servers. 5 kills series (Aces)
Frag clips from playing on different public servers. Part 1: best frag series with 3,4,5,6 and 7 kills for round.
Frag clips from playing on different public servers. Part 2: Best frag series with 7,8,9 and even 10 kills for round.
Playing record of survive. Imitation of Gungame mode with easy bots. 1 vs 10, using only one weapon in each round and all terrorist's weapons for 18 rounds. There is only one life here. But bots can take any gun.
Game has a lot of walls which allow to shoot through it from certain weapons. This section contains all details of wallbangs, also positions, shot points and descriptions.
Basic wallbangs on maps de_dust2 and de_dust2x2. There are shown and described positions and shot points also things which you should take to account if you want to remember it.
Basic wallbangs on map de_inferno. There are shown and described positions and shot points also things which you should take to account if you want to remember it.
Basic wallbangs on map de_nuke. There are shown and described positions and shot points also things which you should take to account if you want to remember it.
Basic wallbangs on map de_train. There are shown and described positions and shot points also things which you should take to account if you want to remember it.
Basic wallbangs on map de_tuscan. There are shown and described positions and shot points also things which you should take to account if you want to remember it. Also one bug shown
Basic wallbangs on map de_aztec. There are shown and described positions and shot points also things which you should take to account if you want to remember it.
In this section you can quickly find needed bug or trick by shifting to relevant video at once.
Bugs, tricks description
Text color: Black - fixed bug
Purple - funny bug working on steam
Red - bug giving serious advantage, working on steam
ENGINE BUGS
Matrix jump #21. Bugs & secrets 1, Big analysis
Climbing. #47. Bugs & secrets 3
Surfing #4. Bugs & secrets 1
Closing door from other side #5. Bugs & secrets 1
Object boost #6. Bugs & secrets 1, Big analysis
4x fire glock #7. Bugs & secrets 1, Big analysis
Ignore wall. #44. Wallbangs secrets, Bugs & secrets 3
Fake shot. #45. Bugs & secrets 3
Player flashed beyond wall. #46. Bugs & secrets 3
Better vision through smoke. #53. Bugs & secrets 3
Look through smoke due to partner. #54. Bugs & secrets 3
Double shot AWP. #55. Bugs & secrets 3
Strange sound of shotgun. #56. Bugs & secrets 3
Clinging corpse. #62. Bugs & secrets 3
BOMB BUGS
SMOKE BUGS
FLASH BUGS
MAP BUGS
DEMO BUGS
Clicking and stats. #48. Bugs & secrets 3
Player's belonging. #49. Bugs & secrets 3
Scope goes away. #50. Bugs & secrets 3
Black shadows. #51. Bugs & secrets 3
Buymenu stolen. #52. Bugs & secrets 3
BASIC
Prestrafe. Big analysisRUN ACCELERATION
Fast run (FR) #29. Bugs & secrets 2
SAFE FALLING
JUMPS
Hide by ledges #23. Bugs & secrets 1
Run with scout #28. Bugs & secrets 2
Drop farther. Ruses & tips
Jumps in windows. Ruses & tips
Knife near wall. Ruses & tips
Hiding guns. Ruses & tips
Braking by slope. Ruses & tips
Close door behind, nuke. Ruses & tips
Edge run. Ruses & tips
Open/close door by guns. Ruses & tips
Silencer. Ruses & tips
Hiding beyond grids. Ruses & tips
Feature of double pistols. Ruses & tips
Hide head by wall. Ruses & tips
Hide head by pistol. Ruses & tips
Turning while reloading. Ruses & tips
Mask-defusing. Ruses & tips
Invisible in smoke. Ruses & tips
#45. Fake shot. All problem is in delay of information incoming to server. Animation and sound counts on client side immediately. But fact of shot can be counted only by server.
#46. Player flashed beyond wall. Water in game is a texture like other, but allows to infiltrate into it. While appearing on border of textures, game will recount viewing of all models on map for this texture (water). And it's one moment, when moving up from water, displays walls and models simultaneously. But if models will appear at least for one frame before walls, we can notice it.
#47. Climbing. Based on #4. Game allows player to climb on steep slopes. Speed of climbing depends on steep angle. But it's easier for game to push player to side as in surfing bug, so you should to take control of direction. Executing by move key directing straight to slope in stand state.
#48. Clicking and stats. While fast-forwarding demo, it loads all moments of switching guns and calling stats up to this moment.
#49. Player's belonging. While fast-forwarding and then rewinding, belonging of player will conform to moment before rewind. It's no matter where are these players existing after it.
#50. Scope goes away. Similar to #49.
#51. Black shadows. While loading demo, sometimes, some sprites (images) which has transparent areas, loads with black areas. Shadow is a sprite too. This bug is random. Reloading demo usually doesn't change anything.
#52. Buymeny stolen. While actuating recording of POV demo, screen shifts to other mode and reload all HUDs for its recording. This is happening quickly, and we can notice it, for example, due to displaying money. It has animation of refreshing while changing of number. But it's no any changing in this case. Developers just didn't make similar script for buymenu.
#53. Better vision through smoke. Features of engine in smoke displaying. Game does not count the smoke out of the screen in order for not loading videocard by extra processes. But smoke has a feature to change transparency on border gradually. So we can see weaker smoke on its edges, especially on upper right corner of screen.
#54. Look through smoke due to partner. Sprites (Images) in game often has transparent areas. Radio sign is one of it and game doesn't count a smoke beyond the sprites, regardless transparency.
#55. Double shot AWP. Viewing shot can be double at the moment of fast zooming into cases of shot without scope and within. But in any case, only one bullet can exist.
#56. Strange sound of shotgun. The problem is in script which reload the shotguns by one bullet. When clicking mouse button while without bullets, game creates a clicking sound and does not call starting of reloading if no ammo in supply. But in case of shotguns, game makes it always. If you hold mouse button without ammo, script actuates and resets continuously and very quickly. In turn, after every reseting, game makes clicking sound.
#57. Push the player out the textures, Dust2x2. Based on #8. While presenting out the textures we can observe the enemy in some places and shoot him by wallbangs. In so doing, he will never see you.
#58. Climbing out the textures, Dust2x2. Based on #57. Developers left an ability to climb ceiling without textures.
#59. Shells are louder than shots. Developers attributed wrong parameters for different sounds.
#60. Muted scout. Maybe it was made specially , in order for increasing of effeciency of inefficient weapon.
#61. Door is breaking us, Nuke. Based on #22. Player, while preventing opening door and pushing it back, can provoke getting stuck in door texture. In this case, door quickly moves to close state and gets stuck too.
#62. Clinging corpse. When player die, camera directs to murderer. But sometimes, if the victim is quickly pressing LMB, then his camera cling to murderer. In this case, murderer will see a clinging corpse.
#63. Door blocking, Nuke. Based on Strafe, Pre, #31. Executing quite efficient strafe jump at the time of closing door, we can jump on upper section of any door. For this, you need to jump from threshold of doors. In so doing, door is blocked, but if you will continue to press move keys, second door can open.
MOST USEFUL AND POPULAR
(instead # should be number, and instead <...> - relevant name of object)
SERVER
DEMO